Main Page   Modules   Alphabetical List   Data Structures   Data Fields  

Platform Specific


Modules

PlayStation 2 Features & Restrictions
PlayStation 2 DMA Support
PlayStation 2 Texture Cache

Detailed Description

Links to all platform specific information in the API Reference can be found in this folder.

PlayStation 2 Platform-Specific Overview

The PlayStation 2 has numerous features that are not included in the cross-platform RenderWare Graphics API. To provide access to these features we provide a set of PlayStation 2-specific functions. These functions are documented in this section, and begin with an RpSky prefix.

Note:
These functions are not implemented in a plugin RpSky, so no additional include files and libraries are necessary to use them. Functions starting RpSky are part of the core library.
In addition, the core library exposes a set of functions to manage the dma dispatch required by the library. These functions are only necessary if new pipelines are being written, so have a separate prefix; _rwDMA. It will also be necessary to use these functions when integrating code which accesses the PS2 hardware directly.

Listed below are references to all PlayStation 2 platform-specific information contained within this API Reference.

Initialization & Resource Management
Rasters, Textures & Images
Render States
Immediate Mode
Lighting
Geometry
PowerPipe
FX Pack
Platform Specific
DMA Support
Texture Cache
Documentation Available

Criterion Software © 1993-2003 Criterion Software Limited. All rights reserved. Built Tue Apr 22 12:46:21 2003. Send Feedback
Converted from CHM to HTML with chm2web Pro 2.85 (unicode)