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Platform Specific
Detailed Description
Links to all platform specific information in the API Reference can
be found in this folder.
The PlayStation 2 has numerous features that are not included in
the cross-platform RenderWare Graphics API. To provide access to
these features we provide a set of PlayStation 2-specific
functions. These functions are documented in this section, and
begin with an RpSky prefix.
- Note:
- These functions are not implemented in a plugin RpSky, so no
additional include files and libraries are necessary to use them.
Functions starting RpSky are part of the core library.
In addition, the core library exposes a set of functions to manage
the dma dispatch required by the library. These functions are only
necessary if new pipelines are being written, so have a separate
prefix; _rwDMA. It will also be necessary to use these functions
when integrating code which accesses the PS2 hardware directly.
Listed below are references to all PlayStation 2
platform-specific information contained within this API
Reference.
- Initialization & Resource Management
-
- Rasters, Textures & Images
-
- Render States
-
- Immediate Mode
-
- Lighting
-
- Geometry
-
- PowerPipe
-
- FX Pack
-
- Platform Specific
-
- DMA Support
-
- Texture Cache
-
- Documentation Available
-
- The User Guide chapter PS2All Overview covers
the use of the PS2All pipeline construction kit.
- The white paper vclpipes.pdf. covers
the creation and use of custom vector code for the VU1 vector
processor.
- The white paper ps2mem.pdf. covers
PlayStation 2-specific memory allocation considerations.
- The white paper ps2metrics.pdf.
covers PlayStation 2-specific metrics.
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